Your meshes look pretty neat. But looks like textures and materials have issues though. environments: 1) swamp scene has texel density issue. Ground is too low res compared to the rest of textures. Fire and smoke not working. They r too harsh, smoke is strangely white and fire looks like stars. Maybe just replace it with…
I think we're talking at cross-purposes. Yes the service of producing an intellectual property is paid for, as is the service (or trade) of building a product for sale. The publisher of course pays the developer for the service of making a game, as does the manufacturer pay their workers for the service of designing and…
Yes. No. Please don't judge me; that's a quick assumption that isn't true. I'm not tryiing to make something "good enough" to "throw on turbosquid and make a few bucks." I'm just trying learn, and the best place to show you what I meant by real time model was Turbosquid. I was striving for a low poly game model for a real…
Quick pass, if not too late: ========================================= Dear lovely HR staff, I am writing to express my interest in your recently advertised "Art Department Intern" position. My cumulative years as a multi-role game artist on both large, intensive student game development teams, and professional studios,…
exactly what rick said - I've made scripts for many many small repetitive tasks at work such as: -batch applying controllers to nodes -automatically setting up materials' map slots -dumping info about max scenes into text files/xml files -automating certain parts of pipeline such as setting skinning parameters and adding…
We have three machines at our place: - Twilight Zone (I second skayne on it being awesome) - Corvette - Star Trek: The Next Generation We bought all three from a business friend. He bought them in huge numbers (when we bought these three, he had at least fifty in his shop) from failed arcades in Germany. Two big things to…
Yo! dis thread is awsome and made of sex and ice cream! Ive read the whole thing and saved some of your pics to my hard drive! You rock socks and went pro and your onely 20! I wish I was as motivated as you at that age, Im almost 22 and I only started going full speed ahead almost 5 months ago when I finaly dicided what I…
This seems to be sitting in a weird place between high and low poly right now. Decide what you want to do and go for that. A lot of the time you can optimize your high-poly to make your low-poly, and if you haven't gotten the hang of baking, now is the perfect time to get some practice in. For a high poly, I would go…
Melscript, but barring learning that. If you use the default grid Maya's is centimeters by default. Change it in prefrences to millimeter, then change the grid to Gridlines 10 -> Sub-D 10. That will make every grid 1mm (.1cm) and each major sub-cross line 10mm (1cm). or Gridlines 10 -> Sub-D 100. That'd make every grid…
Girl's console? Please. The Revolution is the only system that has piqued my interest in these last couple of days. The only thing about the Xbox360 and PS3 that impressed me was seeing the Unreal 3 engine in action, which I've already been exposed to. Nintendo is trying something that I don't believe Sony or Microsoft…