Sorry, that came out a little vague. I meant that those units can be anything. You could make an entire tree fit in the space of one unit, or just a single leaf. Decide on a scale for your jump, then make that one unit within the 3D program of choice.
Hey guys, sorry, but I already figured it out. I couldn't post pictures because it was a project at work, and under NDA. Thanks anyways though, I appreciate it! I'm terrible at animating, so once I studied up a bit online it was a relatively simple fix.
I... don't get it. Is the lizard supposed to be living or an ornament. It doesn't make sense anyway, sorry. I liked what your reference where hinting at. Was picturing a biker type character riding some kind of jet-bike shaped like a traditional motorcycle or something of that kind.
ok, so im using Topogun and i have run into a question. should i retopo some of the thing separately, such as the glasses and hat, etc, and then weld them together in Max? or should i just retopo everything together? sorry if these are stupid questions, im pretty new at this...
wow i can't believe i forgot to mention that .. sorry. take a look at the last line, u just have to add simplepipe () ; and press execute all ( if that's what it's called ) if you don't have the plugin i can upload it for you, it is a free plugin after all.
sorry for the wrong post you were asking for right specular set up which is Metalness set up with grey value: Photoshop file: https://www.dropbox.com/s/e2uikt5id77lond/PBR.psd?dl=0 Marmoset file: https://www.dropbox.com/s/rguboj4brb7rw7d/test.tbscene?dl=0
It's been a long while guys, sorry about the delay but here is my small fly-through. C&C are welcome this is my first portfolio piece that I will be adding to later on thanks! http://www.youtube.com/watch?v=8PtTNNU4uio&feature=youtu.be Wires/breakdowns later today
Yep, thanks for feedback i've missed this about file naming and variant tags my fault, sorry for confuse. So i just made a different quick loader ))))) based on folder hierarchy and will keep working on Blender/Max/Maya bridge for toolbag. There is no info in API for quickloader?
SuperSoupy: Thank you! I see what you mean about the weight distribution and I'll work on the character part. I'm glad you liked the backstab, I'll fix the rotation of the blade before I put it into my reel. BARDLER: Damn, sorry! I'll look into it!
Sorry about the quick follow-up post, but i wanna keep this organized. Soooo first project: Butterfly Monk An alien vaguely moth-inspired intelligent byped creature. To do: -Sculpt. -Retopo, baking and texturing. -basic scene and final render. early bust sculpt: