@Zack Maxwell Loose the silhouette by accident ? You can convert from Voxels to Surface enabling one to increase the resolution or export to Mudbox / zBrush if desired. Honestly 3D Coat is quite powerful.
That looks great! Another thing that I was wondering, is if you planned on having any sort of debris clutter pile type objects? Such as small piles of rubble or even trash spilled on the ground. - Zach
Hi Zack! Yes, the unreal tool looks really cool. Unfortunately im using Unity :-/ Perhaps I could find some kind of shader that will do this. thanks for your help N
Hello everyone, I figured that it was about time for me to make a forum post of my portfolio and hopefully get some wonderful feedback from the community. I'm a 3rd year student at AI-Sacramento I will have to put my website up for board review to determine whether or not I will be able to graduate. I was hoping some of…
Zac: The trial version of Toolbag 2 will be extended for the duration of the contest (even if you've previously had a trial, all trials will be reset).