I have a vague memory that I had to rename the whole documents\maya\2016.5 folder to keep 2018 from pulling the old prefs and scripts. Might want to try doing that, deleting your 2018 folder and then launching maya. It might also be a multiple displays problem, with the window being offscreen for whatever reason. Just to…
Check out the PipeGen Script: http://jokermartini.com/2012/12/03/pipes-gen/#.Ugo85JLbNsI You can do something a little more manual on your own by carefully managing the pivots, carefully placing verts in key spots or placing dummies at the beginning and end of your pipes, making it easy to snap to. Splines are also great…
I think a job that would fit is a vehicle artist or technical artist on a studio that makes car games...and there are quite a few that only have car (or bike) games in their portfolio; if you land at a small one, you could also take the role of an artist alongside doing the technical parts, so you could model whole cars,…
I like how in that video they have professional voice actors following a script! Why do companies have to do that? Battlefield 3 did the same with its E3 presentation. Troops moving in an orderly fashion. Swat 4 another awesome game :( Rainbow six 3 and Delta Force were childhood games, the memories! We need more tactical…
I don't think Maya keeps a history of panels like that. I think you could set up a scriptJob to track every time a panel is changed, setting $currentPanel to $previousPanel each time. It sounds a bit overkill to have that running all the time though. Perhaps there's a different approach for what you're wanting to script?…
So the window that pops up is 3ds Max's MaxScript Listener window. If you start Max open the Listener and minimize it, then it'll only pop up in bottom corner of your screen. If you have a simple script you can use -mxs and the listener won't come up at all. There is no stdout, the best you can do is create a temp text…
Hey Brandoom, currently the only way Ive managed to see the weapon on the character after importing it to the SDK is to preview it in the sockets manager of the character. Later on I'll probably extract the Mason Man at arms mesh (if possible) and import him into UDK to get a good shot. I'd thought about adding the custom…
+1. On the SP side, it's been mentioned a few times already in the SP thread but layers should inherit the project's ratio, so you don't have to manually change each and every layer + parented fill. And that should also include making smart materials ratio-independent. Maybe if that's still a long way off someone can come…
I guess you could convert the vertex selection to edges and then apply the creasevalue to these. Or make a script out of this. Regarding this: I believe the new creasecontrol modifier in max 2015 allows this, watch some of the videos on the autodesk page. Then again, the autodesk implementation doesn't seem to use…
I do it manualy. You can you NightShade`s UV script, i saw in another topic someone use it to straighten UV islands. Results on your screenshots are looking much better. And yes, distortion... personaly i just fix it manualy :smile: . You have data how much your UV is distorted, just move vertecies (UV`s) until they had as…