Hi there, I am the Effigy lead for Australias regional burn. I am looking for someone to help me design a low polygon count head to use as a basis for our build crew. the low count is due to the effigy being of a rock/stone/earth god and so we can use framing and ply to quickly build our design. I am mainly looking for…
https://youtu.be/WWXsmnlmADc Just wanted to share this for those of you who may be interested, I have a habbit of watching long form videos while in the bath on my tablet and personally found this one to be very interesting, it challenged a few of my conceptions of level design and put into words others. it made it plainly…
Greetings, I've decided to switch my contest submission to something that was a little more inspiring to me. The character I'm designing is based on Raijin (aka Raiden), the Japanese God of Thunder. In the myths, he is usually equipped with eight drums, with which he signals his thunder. My design is more simplified. The…
The process of making a game obviously involves the combined effort of many people specializing in different areas: asset creation, programming, game design/testing etc. To what extent can someone who works on a different aspect of a game contribute to another area? For example I started primarily in core game design…
I am currently diving into archviz and product visualization. Few years ago I’we got some nice answers here and I wonder if I could get any archviz critique here? I have a background in classical art and technical design, and I've been developing my skills in Blender, 3Ds Max, and V-Ray. I'm looking for experienced art…