Firstly, its my first post so hello everyone. Secondly I write on instance im pretty newbie to substance painter, Arnold and baking overall so my problem can be basic. Textures and especially normal maps which works fine in substance painter goes completly wrong in maya arnold. Substance…
Can specular/glossiness textures be exported from Substance Designer in a way that would work with Vray/Arnold/Clarisse? I can see the options when exporting from Painter, but in Designer specular/glossiness template says "This workflow is not compatible with offline renderers such as Vray or Arnold." Is there a…
Arnold would be able to do this. Arnold isn't a third party rendering engine anymore - it's the default maya one. You could also use mentalray, renderman, or vray.