It's actually really easy to do. Just make one of the sections and duplicate it down. Something like this: Of course this isn't a perfect example just a quick mock up.
Thanks for replying, Synaesthesia. I'm running at 2k textures. I had more issues with another project with several UV spaces, but for this example its a single 2k.
I'm interested in this also. Think i'll be getting SLA prints done. Hoping to have masters printed for resin molds. Recommendations with example pics would be cool.
It's impossible to know what your issue is without seeing an example. Here are some instructions on how to post animation: Animation Forum - How To Post Your Work
Mazz is a domain really that bad? I mean it's only a few bucks a year (35euro's a year for a 4gb here for example) and it gives you a lot more options.
I am not sure but I think it does this automatically now. For example, the exact same mesh in Mudbox 1 *seems* to be far lower rez at higher polycounts
Here's an example of the Pyroclasm doing its thing. Almost done with it, now onto fixing the Flash Frost. Will upload a summary of the workflow in After Effects soon as well.
That's just an example of how Mul a number by itself manually has performance > using the Power node, unless you use a Power of 2, it doesn't serve a purpose.