✨ Volunteer 2D Concept Artist Wanted: Unannounced Game Project ✨ We’re looking for a passionate 2D Concept Artist to join our team on an unannounced project currently in development. This is a volunteer position geared toward beginner to mid-level artists who want to: 🎨 Build their portfolio with real game project…
1-Choose a focus (Environment or Character Art) 2-Review and Inspect folios of other Evn./Char Artist of your levels as wells as established experts to define personal goals and set a certain standard for your work 3-Take a few weeks off and focus on working on a project (scene/asset/char modeling) and come on Polycount to…
yea im going to agree with the other here and say what I tell everyone whos just graduated from school. that art got you started, ok good, now throw it all away and start with your current skill set as a stepping stone. right now all the content looks like exactly what it is, someone who was learning and going to school.…
On your alley scene: I think higher contrast lighting would help it out a lot. I actually just did an alley scene a while back and got some excellent crits on lighting. In cities, there are a lot of orange hued lights and fluorescent lights that give off a white-green hue. You could use some orange lights off camera, and…
@Firebert, thank you :) @pxgeek, well, it's "stock" in a sense that it's built with Blender's Geometry Nodes modifiers (a node-based system for procedural geometry). I have a set of simple modifiers for generating hair from splines for baking texture (there are some hair modifier assets that come with Blender, but I can…
Thanks a ton for the feedback, both of you - I really
appreciate you taking the time. I will respond to each of your points
separately below: Really appreciate the thoughtful sculpting advice! You’re absolutely right
about pushing the secondary forms. After reading your feedback, I went back and
deepened the wrinkles,…
I think your on the right track man, just need to keep working on it and looking at various ref. Key areas that stand out to me are.. -shoulders look unaturally hunched forward -clavicle/neck area isn't defined correctly. You should have like a divot right above the clavicle, and then the trap is further back and runs up…
GoW with 5 extra chapters with AA + AF... YES PLZ! Lost Odyssey looks like a really good RPG to me, reminiscent of the playstation Final Fantasys... Before it all turned to shit. UT3, I'm lost for words, just hope it hurries up :P Killzone2 trailer impressed me despite dipshit comments on gametrailers that it's every bit…
This is a tricky matter. I can bring the 3ds Max experience. In Max you got two geometry types for polygonal modeling: Editable Mesh and Editable Poly Editable Mesh is the simplest and fastest type as it has a simpler database to keep connections between elements. They are: * Vertexes are uniquely defined by a position in…
Personally I create my Spec/Gloss from my diffuse. That is not to say that i use the values from my diffuse. just desaturating the diffuse is usually totally the wrong way to go, and gets really crappy results. just because paint is white doesn't mean it reflects 100% of the light that hits it or that dark dirt has no…