Thanks RailbladerX :) Gloriousczar, depends a bit on the type of damage/weathering, for a lot of more actual damage I'll use photo's, but I am still experimenting a lot, so I don't have one set way of doing things. 2 examples: The metal chipping on the green was done by doing a select color range on a photo, doing a bit of…
You won't get much details out of a bake if you only add subdivisions without considering how the object will look after you subdivide it. High poly doesn't necessarily mean using a high amount of edges to represent and object, it only needs the right amount of edges to keep the shape when subdivided. As already said in…
Primarily just because of cost. UDK's feature set matches that of Unity Pro, and I just can't justify spending £1200 up front and hoping my app sells well. Having said that, it certainly seems like mobile programming in UDK is a LOT more complex for beginners than Unity. UnrealScript is Java based right? And from my…
You're killing me Ahmad. You have the willpower but not the education to progress in 3D. You should go on artstation or pinterest and look at what talented artists create. Look at how they present their models and how they create them. Here are some of my favorites: https://www.artstation.com/artist/paulpepera…
k, sounds good. pretty much what im hearing is be better, not much i can do about being better but i can spend more time on a single project. im kinda all alone with this as i have no help other then this site and get mixed feedback from what to or not to do. so far my projects have had no direction or purpose as evident,…
Ive been looking up tutorials to freshen up on sculpting before i start another serious piece but im not sure ive been looking in the right places. I did find a heap of tutorials, and some really inspirational stuff however overall not the kind of holistic freshness I was looking for. The fail safe, is to subscribe to…
Here's a great tutorial for you about baking methods: https://www.youtube.com/watch?v=OONQzKcWeMY&list=PL6MdElM0q0fqsVDes6xatahjsWq7MggEJ&index=37 If I remember correctly (I just stepped through it real quick just now) the video should show you how to make great bakes with Blender (and maybe xNormal), but most of the…
@Obscura. Like stated in the first line of my post, i did read a tutorial, about 3 older post and search for tutorials on youtube as i usually do before making a question, but couldn't find the answer of if it was normal to have texture space wasted and/or how much difference in texel density is acceptable. I could presume…
The structure(and the lions) are looking great. I think given the complexity of your pieces, having such complex lightmaps is kind of unavoidable, which may be one reason why you see a lot of people make their modular pieces as simple as possible, using normals for the details. One thing that might save you some time, if…
Hey everyone, I just wanted to let you guys know that the video series is now fully up on Vimeo, and ready to be completely destroyed by you lovely folks. De-Constructing "Demon Throne" - A Postmortem / Tutorial Video Series This is a Postmortem / mini Tutorial video series I have recorded to hopefully help those who are…