Never mind, figured out a solution. Simply rendering out eight cameras into eight folders in one batch, then running a php script to combine and organize those images into a spritesheet.
The following tool is also helpful. (Based off of the 3dsmax Align tool) http://www.creativecrash.com/maya/script/align-tool [ame] http://www.youtube.com/watch?v=ELwvwM28I8g[/ame]
Hi. If you feel the need to do some custom processing per pixel on a layer in GIMP, you can write a script based on this template: http://pasteall.org/75873/python
Get nex moddeling tools they help a lot already. Best would be if you know someone who works with it all the time and helps you with getting the right scripts and plugins.
If I was a betting man I would guess early-mid June. Havok script is not in Vision.. Currently vision has its own lua compiler with a full debugger included!
Your best bet in Maya is to make an ao shader and drop it on your model then bake. I think I saw a script at some point on creative crash that simplified the process.
There's always this script; http://www.mariussilaghi.com/products/smooth-edges Or select the loop and use FFD modifiers...not quite the same feel though..maybe hiding verts not in the loop will freeze them?
This should work: http://maxplugins.de/max2009_64.php?search=&sort=Author BTW thanks for the heads up. This looks much better than the outliner script I was using before.
Depending on the reference it can start to look muddy really quick and end up being useless thanks for all the replies! I'll have to look into those scripts : ) much appreciated!