i suppose ads that are in a gaming environment , like say a billboard in Hl2 or something , thats ok ... but what if the advertisers want to have a bigger share of the picture , by giving more money ... say coke want to advertise in a game like hl2 , but they dont want there symbol destructible ... so anything in hl2…
I just did a few tests, and the implementation of 'ro' in Turtle doesn't seem to be view dependent. Moving the camera around doesn't produce any difference in texture bake mode. My guess was that the weighting of the samples around the hemisphere is different, since they're using reflection vector instead of normal. A…
Sure, but it's not unreasonable to want a FOV slider from a game that had a multi-million-dollar budget. That's literally SO easy to implement, causes gameplay bugs extremely rarely (and rendering problems slightly more often), and is a great way to avoid giving people motion sickness. Implementing multiple resolutions can…
UDK standard material can be very easily recreated in Maya, just take a look at their UDN and CustomMaterial page, you will see they're using a basic Lambert term with a Phong additive for Specular. Transmission is also written there, which is a simple Lerp outside of your diffuse. Emissive generally speaking, is a simple…
Being a "Tech Artist" myself in a sense, I give all my tools out free of charge. I do this for all the points dustin said more or less. To get my name out there, and get more people using my stuff. Also, to charge a price of even 20$, your script has to be pretty damn amazing to be worth it. I could probably charge for…
[ QUOTE ] Stonedfag [/ QUOTE ] WHAT Mainly the guidelines seem "strict" because i'm shooting for consistency with the limited skeletons I could have, but this could all change once the animation plans and stuff are written (because animating is piss-hard on my end, hence resulting on default sets of animation and such.)…
I am listening to it now, about half way through. So far I have a couple of thoughts: I think most of the people on Polycount know where the line is, and crossing that line is really not good for the person. Recent threads have been good examples of both really outragous behavior but also they have been good examples of…
Also some parameters can be exposed within SD but can't be dynamic once published as sbsar. Some examples: - the shape in the shape graph and fxmaps - blending mode in blend node
Unity doesn't support features from SD6 yet, make sure to enable the SD5 compatibility mode in the preferences of SD to highlight any potential incompatible node in your graph.
i'm not using translucency, so i haven't come across sort order as an issue. blend mode is usually alpha-test with dithering in any engine or viewer i've used.