Thanks for the help. I can't believe Max wouldn't have some way to find these UV problems. Are you sure there isn't at least some script that could do it?
just record a script once to apply a projection modifier with your preferred settings, after that its just a shortcut for the initial setup and therefore just as fast as the push modifier
Sooooo...changed the position of the grip etc...a few more small changes. Probably will also be using Weld script upcoming here. Thoughts? Advice? Irish jigs?? xD
I paint geometry on the mesh, using a plugin called spPaint3d. http://www.creativecrash.com/maya/script/sppaint3d Something really nice is that you can paint geometry as an instance.
bcottage: in the customise menu, assign the RenderConfigss entry to a menu or a toolbar. also, make sure you've edited the script to point to the correct path for your material library (and then reevaluate)..
Awesome tool MoP and awesome courier! Been thinking of sitting down and looking at the pipeline required for Maya + Dota2. Those scripts from Valve are quite outdated :P
Very inspiring stuff. Assuming this is done in c#, is it hard to get into without prior scripting knowledge? Also checked out your other demos. They're all great.
When you bake, try separating each UV island into a separate smoothing group. That usually fixes baking issues like that for me. There are usually scripts that do that for you.
Bugo thanks for the reply. I use these methods all ready. I was just hoping that I was missing this function somewhere in Maya's interface or someone had a mel script.