We've talked about this before. How's your script coming along? https://polycount.com/discussion/196410/3ds-max-2o15-disable-move-amp-select-tool-free-moving
Cartoon missile and explosion VFX with scripts. Optimized for PC and Mobile, 2D and 3D games, for all variety of genres. For Unity 3D Game Engine. Check it: https://www.artstation.com/artwork/OygXXK
If its still not working you might want to check out PipelineIO script, it's awesome: http://www.arielchai.com/tutorials/resources.html the pdf has examples of usage and one for UDK I believe.
Actually you can do it with Use material option for bevel tools. Create material, use it with bevel, select material -> convert to polys. But you need a macro or simple script to automate it.
and also does someone has some great reference about scripting animation with a biped? found dees : http://www.cgplusplus.com/online-reference/maxscript-reference/source/biped_maxscript_extensions.htm but that's just the help
This is exactly what i do in my script but i dont g anyrompt and the bones gets stripped from the skin modifier so i have to reload them then load the enveloppe
Yeah. I'll drop the whites a bit. I have a script I wrote in Max that renders an AO pass. Usually it does better on hard-edge surfaces and not the smooth round ones.
Max 2018 also exposes the Slate material editor to maxscript (took AD long enough...), which opens up a bunch of new possibilities when scripting material related functions.
For removing the white, this is a really good plugin for that; http://mikes3d.com/extra/scripting-plugins/killwhite/ Use the PixelBlender version (you'll need to download and install Pixel Blender - links are on the same page).
I use a rename script called 'cometRename' it'll rename anything you can select, and has options for numbering, adding suffix/prefix, etc. It's old but still works fine.