Think of everything as forms (even the details), not just shapes or color. Those rocks you put on would have form. Think about that form and use your values to define it. That's what values are all about, to define form, and what gets light and dark, well that depends on where your imaginary light source comes from. How…
For me and those who are familiar with a PBR conception following features are obvious: -energy-conservation is controlled by engine and artist can't disturb it -roughness and specular value is defined by artist in a texture or in engine's material editor roughness now has influence on specular, depending are controlled by…
Hey man, it’s a good start but there are a lot of anatomical issues with these. I’ll just name a few… Elbow area from the front is way too thin/small Clavical from the side is pushed in too far Abs look too flat, and defined oddly from the sides. The tie in on the pec towards the armpit is too high and wide. Shoulders look…
I think before you start working on the cloth you need to fully detail the forms of the anatomy. Your model doesn't have the different musculature defined as yet. I think you should just focus on anatomy first and then move on to the accessories. here's a few things i've noticed 1.) Elbow joints need to be defined better…
What I dislike about continuing a flow direction for too long is the difference in density, around the eye there's dozens of edges defining the shape but the farther away you go the fewer edges are available for defining the shape, forcing either a density too high at the eye or too low further away. That's why I often…
Hi! Texture-wise, I think the normal maps look a bit too intense. What's your texture creation process like? Perhaps look at some scanned and processed surfaces for reference/ visual benchmark (Megascans, Polyhaven). Also make sure you have sufficient texel density, I think walls might be a bit low res. Looking at the…
They still need work, but I can tell your working on your edges, at least on your characters. its especially obvious in this piece though, that your background tends to just be a blurry mess. its better to have defined silhouettes that at least read like something then detail and brushwork that doesn't really ad up to…
Thanks guys! t4pan: I "think" I might just maybe get what you're saying. I'll work on it. I'll also give him sandals for you and define the pads better. ged: I'll try to make the cloth over his nose better defined. I was thinking their material was leather-ish, but I'll try and get some harder folds in there. I don't want…
I don't think counts as locked cameras. What are you lenses? Are you using an 80mm or a 30mm? Why? What are you focal points? What is the foreground/midground/background of every shot? If you going to just replicate the trailer shot by shot that's ok but then pick the shots and learn from them. There is a lot of very…
@Spoon I am excited to try defining areas with trim dynamic after work and thank you for the book recommendation! @kanga I will try pinch brush tonight. I did some exercises last night where I stayed in dynamesh to define muscle shapes and was surprised to see how nicely that worked out after I built them up for a bit. I'd…