Hey man. Just some quick critique... Try to optimize the use of your texture space better. I'm not sure what your final plan is with the sides of your wall, but it seems like you could save a lot of space by stacking UV shells of the sides. If these pieces are going to be modular, how often would those sides even be seen?…
Currently in the process of making some cliffs myself. Suggestion would be make a nice tileable cliff rock texture, place it on a flat plane and start sculpting out some of the details, either through modularity or just out of a single mesh. Basically you use your texture as your guideline to make cuts into the mesh and…
Model them in groups and place them. Probably make modular mesh tiles that are specific sizes so you can use them in other places. I personally would use Neil's spline painter script to draw wires cables and pipes, its better than the one included in the Graphite Modeling Tools. You can also use regular splines. Don't…
nostalgia!!!!!! oh man. Totally agree with Oniram about flythrough with music, oh boy. As for the terrain, the tiling is getting a bit fierce, the detail itself is nice but i really think it needs to be adjusted or blended with a larger scale detail through the material to make it feel a little more natural. The rocks have…
Yay more stuff from paul! Glad to see you touch upon tilling a little bit, making unique high poly meshes is all well and good for "hero" pieces, but I would figure for a scene that big you guys probably used more tilling trims than anything else, i would bet. Seems like some really smart modular way of doing this kind of…
The way ue4 handles materials for landscape is imho a bit stupid since it's really limiting what you can actually do. They released the landscape showcase in the latest 4.4 update that has quite a complex landscape. It has basically 3 types of material, snow rock and grass. The material is made of 3 layers created with a…
Thanks for the feedback! The graphics are kind of placeholder as I try stuff out. The funky screen format is because I tried to make it for iPhones, but it is going to be hard to navigate it. It is going to be to detailed to play, and I would like to be able to fit all tiles in the view at the same time. At a later stage I…
What does the company's other work look like? Do they use lots of alpha planes for things like Riot does? Or do they have intense models like Naught Dog or something like that? The goal is to get something that looks like they could pop it right into their engine after you hand it to them. Of course thats tricky if they…
Did you have a concept to work from? Also, what were the restrictions you had to work with? First thing that comes to mind is there are a lot of stretched textures and seams in the scene. The lighting could be improved, the scene looks a little flat. Looking at your wires, you could have put more detail into the high…
Lost in the sauce of the flying spaghetti monster This one is the 3rd version of the turret generator with actual UV coordinate calculation. There are some seam problems between sections and isn't optimized to my liking, so I guess back to the drawing board. Delicious tracks. It's the first time actually using function…