Hi my name is Svein Yngve Sandvik Antonsen I am currently looking for freelance/remote work :) Portfolio: http://www.svein3d.com/https://www.artstation.com/artist/sveiny Contract: sveinyngve.s.a@gmail.com Example of work:
Hello I'm looking for freelance OR onsite job, related to my profession, please check my online portfolio : Anush Tehrani Feel free to contact me by PM here or email at : blue_shay AT hotmail.com Thanks!
My name is Scott Naar I'm a writer/director in LA and I am looking for someone to collab with on a long term basis to work on concept art and character/costume designs for my feature films.
started a trial of modo, and am really liking it but there are a few issues prolly caused by me over looking things. first thing on the list is about pre-selection highlighting and setting a proper radius on it, at the moment using default settings i still have to be right on top of a vert to select it, and im sure there…
Hello, my name is Andreas. I´m currently looking for some remote freelance work. To see my portfolio please check out my website andreaslambrant.com. Have a nice one! //Andreas
Hello guys! This is my first post in this forum, so if I am doing something wrong regarding the rules, please let me know. This is a character I have been working on for a couple of months now, and I am reaching the texturing point. I want it to look as realistic as possible and I have the feeling I am missing something,…
Hello all, I'm looking for a developer who knows the in's and out's of the CUBE 2: SAURBRATEN game engine. This game engine is open-source and written in C++. If you're interested in helping out, please send me a message with your rates. For the mod I want to change up some GUI layouts and have some media files (audio,…
Typically you'd overlay tiling detail maps in-engine and/or secondary UVs to get things like fabric weave. I'm not a character artist so I don't know if 8 sets is too many, but my gut says it is :lol: You probably want to look into layered materials and detail maps if you're unfamiliar with the concepts. I get that its a…
Hi there! Our company looking for 1-2 3D environment/props artists to help us design our game worlds. Our workflow is: low-poly ⇨ high-poly ⇨ baking ⇨ texturing ⇨ iray render in substance painter. If you're interested — please send links to your portfolio and I'll be in touch with everyone who I think can be a good fit for…