If you're working with a texture project yes, there are a couple of ways: * When you set up the project, remove the roughness map and add a gloss map in the project maps section. Gloss is inverted roughness/the same thing as smoothness and you can work directly in this value system (materials from the library will…
https://www.artstation.com/artwork/rlnWPL Hi! I finished this project two weeks ago and would love to get some feedback on what I could improve. I tried to show that I'm familiar with the modularity and Substance Designer.
TechTitans Creative Technology Hub invites 3D artists to bring Zeus, the king of the Greek gods, to life! Let your creativity and skills shine as you design a stylized low-poly Zeus model that fits the aesthetic of our game, Land of Titans. Why Participate? * The winning model will be featured in Land of Titans! * Compete…
Doing my personal take on everyone's favorite follower, Aela. I wanted to see if I could do a little refresh of her design and challenge myself by working on a character with a lot of little moving pieces. Style-wise I'm trying to hit a cross between what I personally find appealing, and the class bodies from Diablo IV.…
If it is for a large established game studio, there is no way they are stealing your art, it would be stupid of them to put themselves in that kind of situation. if the art tests are for smaller "indie" or solo developers then I can see them trying to get away with it. at the end of the day, if they are going to screw you…
Hey, congrats on finishing the character! No full body renders though (ah I see, Artstation project has them)? Presentation-wise the materials look a bit matte, perhaps another light coming from the side to add some specular highlights, in particular on glasses and skin. I think the wrinkles of the face could be a bit more…
The Mad Max–style“Rust Rhino” is a heavy-duty custom vehicle built for the hunt. A hybrid chassis—front wheels paired with rear tracks—maintains agility and torque across sand and rubble, while a massive wedge-shaped ram and layered spikes form an integrated breaching weapon that smashes obstacles and projects menace. On…
Name: Meritxell Georges Timezone: GMT+1 (Paris) Hi there! My name is
Meritxell Georges, and I’m a Character and Prop Concept Artist and Costume Illustrator
with around 3 years of experience working on a range of projects including
independent films, a TV show, and an interactive experience. While my focus is
on fantasy and…
Amazing project (watched your YT vid as well) so cheers for sharing and also congrats, no doubt looks as though was a ton of work involved :+1: I particularly like the cloth sim'd objects especially those creased folds or wrinkled cloth they're quite realistic, for example on what appears to be a TOPP or MOPP suit? If so,…