You can link Vertices of your Cloth to any Node you want...go into Goup Subobject Mode (press 1 or click on the + next to the Modifier and select Group), select the Vertices you want to link and hit the Node button...then chose an Object from the scene...I haven't so far been able to make it work with deforming…
Yea its kind of like when the power goes out during a storm, you hang around a bit to see if it will kick back on, after awhile you get tired of waiting and move on. They mostly closed down a lot of plants that were not making what the call "core devices" They consider the PS3 a core device so I doubt too many devs will be…
Well , Photoshop at least trying . Here is what Stable Diffusion does: Is my wording bad or something? looks like only things AI is comprehending are tire and racing track . I started to do SDesigner generator with its curve nodes but it turns to be a hell of an artificial look . reseeding them to death. Feel I am falling…
They adopted a few player made minecraft code modifications, one was a faster rendering code that does vertex-based AO, made by a lone modder on the forums.
Interesting! And a very clean code. I didn't expect that using Voronoi cells could give such a good result. How do you create the model from scratch, though? I didn't get that part of the code.
why are you using this crap anyway? there are quicktime alternatives like mplayer and vlc with their own codecs mostly independent from the OS, in almost all cases working better than quicktime itself, less obtrusive and more configurable definitely. the only reason i found for me myself to require the actual quicktime…
I have a scene that is lit primarily through a skylight, and it is making this weird light circle on my scene like a big spotlight is shining down. After extensive troubleshooting I have definitely narrowed it down to the skylight and not any other light. I have tried adjusting every setting in the skylight to see if I…
Hai Hai, I'm one of the core members working on this project for which I've taken on the role as the Rigging Artist :) I wanted to give an update on the rigging process on here for more people to see, much appreciated for omaii for posting and updating about the project <3 The rig has the basic ik fk joints, though I…
macroScript LockAllTransforms category: "HowTo"
(
setTransformLockFlags selection #all
) If you select the code, then click the P button, and choose Code, you get this. Imperfect however, hmmm.