Hey thanks for the quick reply. Funny how maya had these minimized by default... Is it just me, or does this method seem a little unpredictable? While moving a vertex around, there is nothing displayed in these fields, so i have no point of reference before putting something in. While moving the vertex around I DO however…
Heh heh... it is definitely worth getting down to the comments in that article. Good stuff. The Special Edition is up for pre-order in many places now, and here's a link to it's contents: http://thq.com/uk/news/show/15273. In my opinion... how is there not a Ltd Ed Marine model in there of a main character like the…
+1 [ame] http://www.youtube.com/watch?v=xMJZ-_bJKdI[/ame] On a serious note. The Trial of Henry Kissinger (full movie) [ame]http://video.google.com/videoplay?docid=-2815881561030958784[/ame] Life and Debt [ame]http://www.youtube.com/watch?v=db-tBG_F64E&feature=related[/ame] Edit: Oh and Why we Fight (full movie)…
i agree with johny, that fact that you can get great advice and good critiques to improve your modeling/texturing/whatever is reason enough to go to polycount. if models were once offered here (it was before my time) then it was a luxury, a luxury that was possible because people here allowed it. and if they take a way…
95% in PC Gamer UK, nay bad mon. I preordered the special edition with the bid daddy figurine For folk in the UK: Go to http://www.getupandplay.co.uk/ and click "No purchase necessary" (wee text near the bottom of the screen), fill it out (didn't work when I tried @yahoo.co.uk email, but gmail worked). You get emailed a…
Has anyone gotten a max-readable version of the default half-life 2 or cs rig(s) into max, so that you can model to fit it. Or better yet, a link to a max plugin that can import an SMD or SCN file? I'm working on a character right now that I'd like to put in the source engine, but I dont want to have to model it in max,…
the other side wear the assless chaps. It's what the war is over! edit: ah you got me I haven't looked at optimising anything yet, I couldnt wait to start the texture.. about the post apoc thing, what I really wanted to do was make a modern/futuristic soldier wearing chainmail and old armour.. perhaps alternate reality…
Hey, MoP. Intensity slider... top right... where? What is the exact term for the slider? All I see is the "Edit Curve" below it. No slider popped up. Do you mean "Z Intensity"? EDIT: Waitaminute... I just figured it out. It IS "Z intensity", right? Saves each transformer's Z intensity settings. Ahhh. For some reason…
oooooooh snap! Tested on Vista 64bit in Max 2010 64 bit and got Error: Cannot create the ActiveX Control: {D27CDB6E-AE6D-11CF-96B8-444553540000} Tried it on Max 2009 64bit SP1 and got the same error :( ..... damnit. Edit: I'll try it on Monday on Max 2010 64bit on XP 64bit and see if it works. Hopefully you can get it to…
Here's something we don't usually see. A dev from Concord recently made a post on reddit appealing that Marathon not face the same fate as Concord given the comparisons being made online in gamer communities. Its worth a read…