Just a quick rundown of some of the programs I've used and what I've gathered from them. Max is my primary modeling package, but I've given many others a shot over the years. Silo imo would be the best modeling app to use for a beginner because it doesn't overwhelm the user with complex interfaces, everything's very…
@melviso Not in a few years, mate. I used to use Flatiron plugin. Just wondered if you've thought about using Unreal Studio + Datasmith? Seems like it would be the perfect solution for you(Arch-Vis) Datasmith is still beta, but it's basically a one-click Vray/Corona entire scene to UE4(Unreal Studio) Also, check out this…
Them assets... Beautiful. In terms of engine selection, I personally would go with Unity. I have a fair bit of experience in both Source and Unity - Source is certainly dated although it can produce decent visuals and great performance on slower machines. Unity however wins by a landslide with its user friendliness in all…
It's difficult to compare these degrees, as they aren't the same degree. I attend a University which offers, essentially, both of these courses, and here's how I'd say the two compare... Game Art: Lots of 3D Modelling Lots of texturing A small amount of animation A small amount of visual scripting Lots of game engines like…
Thanks guys! @Bek Sure, I'll post a few more high res screenshots in a bit. Don't be lazy, that vehicle is so crazy :) Yeah I considered sculpting, but that would take me ages. For welds in Max, there's the welder script: http://www.scriptspot.com/3ds-max/scripts/welder-0 I wasn't really happy with the results, but I…
I though the thread is dead btw :D When you do something like tree, by automatic or scripts, then it looks very procedural. I love to make the foliage for games, and I hate generators or uber scripts. So I do most of work by hand. Also you can try Object Paint in Max. there is bilion options in there, but it's still…
I agree with mojokey. Or you could recreate it with a torus primitive and delete the unwanted geo. Make sure "generate Mapping Coords." is checked on before converting it from a primitive to edit poly. Or if you're really bent on unwrapping it as is you can straighten it out pretty quickly by: Click a vertical edge, click…
TexTools has a macroscript that extends the selection. If you have faces selected it will select the associated shells (just like that checkbox). If you have edges selected it will loop that edge selection. If you don't bother installing TexTools, here is the script as standalone:macroScript…
Hey man have you tried to separate each rotation so they are both attached to the same controller but perform their matrix multiplication separately. I'm not sure when UDK normalized the local or global vectors but that may be your issue. Have you also tried on lay out every operation on paper? That always helps when…
@ Lonewolf - It is max, but its not really a script... What I do is use the wire parameters dialogue to wire the sub-d level of a turbosmooth applied to a sphere to the sliders. I then copy the turbosmooth modifier off the sphere, and "paste instanced" onto my geometry as Im working on it. That way the slider controls the…