This is some dope hardsurface modeling but I think some of your edges might be too sharp. Especially in the upper body area. Makes it lose some of its ellegance.
Very nice!!! Only one comment, the hard edge of the corners of the wall.. especially as they are bricks... would be good to make them less straight and sharp. Looking forward for more :)
The muscle insertions could stand for a little more softening. If we're aiming for realism, it wouldn't be that sharp of a contrast. Do you have a turnaround of the arm? It's coming along nicely.
Good progress! the nostrils seem a bit too lumpy in my opinion, they could be blended in more towards the tip of the nose. The jawline might be a bit too sharp too.
The design is interesting and I like the "old tractor" look. Textures look great as well, what resolution are you using for the parts? They all look real sharp :smile:
looks great, one thing that's a bit weird is that from such a strong back light, the beard should have super sharp rim lights. At the moment it looks to fuzzy and transparent.
There are a few things that don't look good. 1. The columns look upside down. 2. At buildings that on the last screenshot unnatural sharp corners. 3. Very short of roads.
If you render with the scanline renderer set the filter type to Catmul-Rom, it's set to Area by default which blurs the render a bit. Catmul-Rom keeps it sharp. Alex
But if you zoom close enough to the sharp corner as OP did you will see seams. My point was, that is acceptable because in real game players will not look that close to notice.