1. you don't have to join them to unwrap together and have one shared UV map 2. you better have same material on them until you want 80 separate materials and separate texture sets in painter 3. simplest way to make ID imo is to bake it in Blender itself use "object info" node "random" output connect it to "color ramp"…
The error in the shader is because you changed the color space of the texture (the color space is indicated below the texture in the texture sample node properties). Simply recreate the texture node of the use the little arrow to reassign the texture and your material should be able to compile. The color settings in the…
You can check Pixel Camera box in your material to allow Vertex and Transform to work, but inorder for that to work, you must have a Reflection Node connecting into your Transform. Either Mutiply/Add your Reflection to whatever is entering your Transform, or subtract reflection by itself and again, Multiply/Add to whatever…
This is with the bump node changed to tangent space and color changed to RAW (but not on the hat). Looks much better. I also adjusted the color values in the file node, but saw non discernible result. But when I take this into UE, you're saying I will need to invert the green channel? Is that something I'll have to do…
thanks a lot :D I was a little bit unsecure about posting that when the hand painting bar is set pretty high here ^^ So Im inside UDK and going to setup some height maps in my shaders. and they gone and added an extra input in the Bump Offset node called "HeightRatioInput" what the HELL does it want in there? There already…
Works for me if I add Box() to the end of the script. It doesn't work with creating primitives in the viewport. You can try using NodeEventCallback and use the delay parameter. The only problem is that if another node is added before the unwrap is created it won't add the unwrap to the previous node. if callbackItem !=…
I think it will reach a point/middle ground. Where many items may be streamed to the end user, but others will not because of privacy issues. Watch for a few court cases in the next few years that will establish boundaries. Not only that, but the idea of the internet is a decentralized network. If you do cloud computing,…
After a hyatus with comissions and cyberpunk, i'm baaack Some animations are needed to give the characters a breather when they are under a lot of pressure, so i decided to add some emote animations that will basically stop the enemies from continuing to pressure the player instead of surrounding and beating them up - also…