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Re: Chester Lacombe III
Reply by
demoncage
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Nov 2007
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3D Art Showcase & Critiques
great character. love the gear and wing pack. only thing that reall bugs me is the sharpness of the creases coming down from the nose.
Re: Realtime Character - Girl
Reply by
Irritant
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Jun 2005
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3D Art Showcase & Critiques
Wow hot... Nice job photosourcing. I agree that the jeans look a little out of place, but I think it's the sharpness that is hurting it the most.
3 results
Re: UVW Unwrapping Isues
Reply by
Rock Bottom
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May 2010
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Home
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Technical Talk
and this is the detail i need to fix but i have no idea how to clear it out what should i do to make it look sharp?
Re: [Rifle] Wild West Winchester
Reply by
MikeF
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Sep 2009
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3D Art Showcase & Critiques
looks pretty good, but the back of the stock on the low poly looks a little messed up, sharp jaged angle instead of a smooth curve
Re: Next...
Reply by
CheapAlert
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May 2006
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Stickies
I'd like to see Mouse Trap 2007 - BOOTLEG EVIL SATANIST POT SMOKERs EDITION with 300% more sharp and chokable pieces.
2 results
Re: What would you choose?!
Reply by
MoP
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Jan 2005
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Home
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General Discussion
Rick, your sharp wit is stabbing my eyes out! I'd choose the shoe, it looks the most realistic, and fairly easy to bury.
Re: Artifacts in normal map...
Reply by
Chai
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Jul 2007
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Technical Talk
I'm not sure which artifacts you're reffering to ... do you mean the smoothing errors ? (the black spots around the sharp lowpoly areas)
Re: Knife Dump
Reply by
t4paN
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May 2009
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3D Art Showcase & Critiques
Man, those are some sharp knives right here. I'm gonna steal some ideas for a character I'm working on, heh. :angel:
Re: Robo something or other
Reply by
oobersli
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Jan 2008
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3D Art Showcase & Critiques
lookin cool. agree with slaught with the shoulders. maybe even the butt area could use another loop so its not so sharp.
2 results
How to bake non-antialiased ID map?
Topic by
CheeseOnToast
·
Oct 2021
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Marmoset
Hi guys, I'm working on a project that requires completely sharp, non-antialiased ID maps. Any way to generate these in Marmoset 3 (or 4)? Nearest neighbour filtering or something similar?
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