Project Name: Birth of Death Genre: Adventure/Story/Sci FI Engine: Unreal Engine Art/Style: Stylized/Realistic General Description: Join our growing team! We are working on a new exciting IP and we want to try to implement game mechanics and features the player never seen before in a story game. Project Description: Birth…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
We make and sell artificially intelligent, trainable dogs (and a few other animals) in the virtual world of Second Life. Our speciality is realistic dogs that conform to American Kennel Club (AKC) breed standards. We are an established business of some ten years standing. We are looking for someone who can model and…
Jewel Seeker Entertainment needs you! Our game Apprentice Arriving™ is a Single Player Fantasy-RPG for the PS4, Xbox-One and will be available on Steam. We use Unreal Engine 4. Link to the game: Indiedb.com You are the Apprentice! Dive deep into a world of magic where nothing is how it seems. Apprentice Arriving is a game…
Hi Eric, thanks so much for the kind words and for taking the time to look at this! First, I want to thank you for creating those sample assets - they were invaluable as benchmarks for testing the importer throughout development. It's been great having high-quality reference models to validate against! You're absolutely…
Hi, little WIP on outfits :) I'm making only these two since others shares more or less the same visual language and features The workflow was fairly simple : start from low poly+creases with dynamic subdiv on. Apply subdivs only if manual sculpt is necessary to bring details (mostly on cloth wrinkles). Then for lowpoly I…
Hey everyone! didnt see a thread anywhere about photoshop brushes. please if you could share yours and possibly a thumbnail of the brushes in action if you could? this would help everyone im sure. Cheers!
Hello everyone! My name is David, I am an avid Blender user and a soon-to-be Games Design student. I have done a series of tests to see what is the easiest way to set up smoothing in Blender and how to correctly export that smoothing information in FBX format for later use in Unreal Engine 4. I would like to share the…