Kick ass. Thanks for posting Adam. Those skeletons were a nightmare to sort out but well worth their modularity. Hunter, you and Tohan did an amazing job with that boss! - BoBo
What everybody suggested above is great. I must add in is it possible you would consider using modular pieces for the walls? I think it would save time , ect.
What I'm working on at the moment; modular railway tracks. This part tiles seamlessly, but is still missing the parts that bolt the tracks to the sleepers. Let me know what you think.
Been working on high poly wall section. Hoping to generate modular objects and textures from a series of these. Next attempt will try something more subtle, little less detail.
Baked out the pieces and created some modular pieces, currently experimenting with colours and levels of wear, I imagine the paint colour and amount of exposed wood will change throughout the project
Sick and tired of working on the water so I switched to some of the other assets that needed doing. In this case I added the small shrub trees and a modular cobble floor asset.
Wow, a couple of these guys were good. Dog of war was done with kove, The napoleonic uniform, the detail of the buttons, and even the Slade Wallace pattern gear, it was magnificent and very modular. Scott
in a very broad sense, yes. Many Environments use tiling textures or modular pieces, so it may be a little different in layout or thought process, but the basics is, model>UV>texture.
Primary focus will be creating modular parts for track sets, seen in the video below https://www.facebook.com/TikiKart3d/ Please email arb@arbstudios.com with portfolio :) and we can discuss price