Hi all. I've been working in isolation for too long and I'd love to get some feedback on my artwork https://modularhorizon.artstation.com/ Also what are the most relevant skills I can add apart from concept illustration to make myself more hireable in game dev?
A world builder friend of mine used it when building modular walls. He did it mainly because it was easy to manipulate the wall shapes etc and the UV mapping was somewhat automatic.
Looking great man! I like the the first scenes setup, the shaders really break up the modularity (or at least keep you captivated by all the lights and shiny moving parts)
Great work, would like to see more of the modular structures. I'm thinking of getting into the substance designer workflow too but kinda afraid of at the moment, don't know where to start.
WIP 09 Created so clean and detailed modular highpoly meshes, next is loader and finish spaceship and some parts, After that we can do lowpoly and bake stuff
Got picked up for an undisclosed game doing some freelance assets, and I'm allowed to post my WIPS! A lot of zbrush work for this project, while still making it modular.
modular characters and outfits, I don't use Modo but in Max I can tweak the normals so a split at the neck to allow for different heads doesn't show up as a seam.
I'm loving the modularity of these pieces! You've got the cigarettes... now where's the minibar? Now I just want to check off everything in Don Draper's living room for you.