Hello everybody. This is my first post here, and I'd like to present myself: My name is Mau Vasconcellos, and I'm a traditional artist and writer, who has been working on several sci-fi/fantasy books for over a decade now, and only now getting ready to publish the first issue. And about the artwork: This is one of the…
Hey fellow polycounters, I hope you have a great New year's eve and looking forward to 2015! For 2014 I decided to start digital painting. And for this occasion, I decided to create a blog where I would show all the progress, all the stuff i have done. And for seeing all the things I have done, here's the blog:…
I’ve been a lurker on the site for a while and thought this would be an ideal time to post. I’m setting up a blog that’s going to focus on mainly concept art and illustration. So we’re looking at review of books, interviews, possibly art supplies etc. My question really is with interviews and getting artists work featured.…
Hey everyone! I was looking for active forums to get critics and feedbacks on my work, and someone mentioned the 2d section of polycount I had totally forgot. And I am a polycounter since many year and proud of it, so it's good to be back :) ! I am Kyllian, a freelance illustrator and concept artist (well since a few days,…
Droping by just to say how much I love your stuff. Really inspiring, dude. Let me ask you something, when you do your hard surface illustrations, you use 3d to help you with perspective, or you draw your own perspective lines?
The concept is closer to a Monkey Ball or Jet Set Radio style instead of the fantasy illustration that Warcraft is. I like your comic/graphic novel style, Morris, but if you're attempting to make this into something that would fit into the Warcraft universe, you're gonna have to let go of the harsh shadows and outlines.
Hey guys! I'm looking for a super talented illustrator/2d artist to collab a loading screen for a set. I can do them myself but if I can find someone really talented and work out a deal I-d prefer that. Cheers! x-posted in collab finder thread
I am interested in this project. Check out my work below and inbox me here or at Matthew.f.r51 [at] gmail.com 3D Portfolio: https://ramirezart.artstation.com/pages/3d-projects 2D Portfolio: https://ramirezart.artstation.com/pages/illustration Demo Reel: https://ramirezart.artstation.com/pages/3d-demo-reel-2016
Yeah I was thinking about that but how would I handle painting the fog lines in the correct place? Im still in the process of learning Substance Painter. I have an illustrator file in which I have cut out all of the fog lines from the google aerial and made an alpha.
Are you referring to the marmoset shaders that use IBL that you guys are bringing to Unity? Looking forward to seeing that! Sorry to drift off topic. But yeah, Guerilla Games presentation does a really good job of illustrating things with their screenshot examples. EDIT: Cool! thanks for the answers to my questions guys!