I set up a vertex paint shader following the UDK Modular Masterclass from Eat3D and yeah it doesn't work. the problem is I can't seem to paint on to my mesh.
Work is continuing, although the "throne" itself is only blocked out somewhat. working to keep the pieces as modular as possible, with reusable components, but still enough variety.
@Vincent_DEROZIER thanks for the response. Gotta look into it since it seems like a really nice and fairly efficient workflow for some unique, non-modular meshes. Cheers!
Hi there, welcome to polycount :) Your model is good, however the shadows and lights on your scene are too flat. Btw, is your scenary modular? good job on it :)
This is not a MMO style character system, but it should give you some idea of some of the work that goes into creating a modular character... http://wiki.polycount.com/wiki/SkankerzeroModularCharacterSystem