Looks great, perhaps the eyes could be moved to be more doglike though- dogs have their eyes on the front of their heads because they are predators so at the moment the eyes are making the face look a bit bovine or goatlike because they seem to point outwards a bit :d the silhouette of the overall courier looks great tho!
i want to get this misty/haze look in "Blade runner 2049" in my 3d scene..im using 3ds max and i can't get the proper look using vray environmentFog..any suggestions or techniques? thank you
Hi Guys, I'll take on anything at the moment, please take a look through my portfolio to see if it fits with anything you're looking for. Can do both hard surface and organics equally as good and that includes props and characters. www.darylsmout.com
Hello my name is Manuel Rondon, but some people know me as MR3D-Dev on Youtube. I have extensive experience when it comes to Unreal Engine. I have experience working in LED volumens and building environments for Virtual Production. I also have experience with motion capture. I have knowledge on using the metahuman rigs…
Hey guys, I'm a 3D artist and recent graduate of Digital Design, focused on Character Art and I'm looking to build my portfolio working collaboratively. I'm currently involved with an indie project in an unpaid role, where I am creating hard surface models and texturing them for Unreal Engine 4. I'm looking for paid work,…
Hello my name is Danny Her, I'm currently a student looking for projects that are creative, promising and preferably fantasy based. I'm looking for work that I will be able to use in my demo reel / portfolio that will give credit and experience. Skills - Concept Art - Character Sheet - Modeling / Sculpting Program Use -…
I am currently looking for some extra side work. At this time I am available to do the following... - Prop modeling (high res / low res) - Textures (tiling textures etc.) My work can be seen here... http://www.thegrumpntug.com (Look under professional work for more) Or my blog http://grumpntug.blogspot.com/ I may be…
Hello All, We are looking for a Unity FX Artist for Mobile game project. The position would be Freelance, but the work load could be quiet large. Start time would be soon! Responsibilities The artist would look at existing art and create FX that better fit the vision. We are basically trying to give our FXs an overhaul and…
Those extra loops are not adding anything to general form /silhouette or something. Their single purpose is to get rid of a shading gradient. And 3 extra loops on the top is not necessary actually. Would be ok to just add a single one with vertex normals edited to be perfectly perpendicular to surface . They are not by…
Team Pulsar is looking for talented developers to take part in our project Dead Spectrum. We are currently coming out of prototyping with some great mechanics and high hopes for the game. This is a great chance to improve your skills and your portfolio! Description:Dead Spectrum is an upcoming Sci-Fi third-person platform…