Say u have a texture u used in a scene, is there a way u can search in the material ediror by entering the name of the texture say ''metal_478.tif' and 3dsmax will select or name the objects/materials using that texture?
When I was using UDK it was best to set ViewportNormalMappingType to Qualified in 3dsmax before exporting the mesh and in UDK to explicit Normals. This gave better results for Normal Maps. Is this step still needed? Or should Qualified be turned off?