Hello! I made a model of my D&D character for my portfolio. The goals I kept in mind for this piece were to: * Complete a game-ready 3D character from scratch, without any base meshes * Learn the hair cards workflow and experiment with manual placement * Convey the core idea of the character, even when the concept is…
Very interesting indeed. I can't believe I didn't come across it in all of my research. I've got a question, what are those "Param" nodes exactly, if you know? I believe I am using a different version of UDK than in the image; I am using the January 2010 build. The first (Param2d 'cartoonShade_pattern') node, I believe, is…
Hello guys, for those that are interested here is a quick preview of the upcoming free upgrade: ---------------------------------------------------------------------------------------------------------------------------- https://vimeo.com/215427084 Core: - Some stability fixes. A lot more coming soon!! Workflow: The…
oh yes I forgot the part where I copy the mesh and take it as a snapshot. the code I posted is the function to output the mesh (function OutputMesh), but I also do that in another section of the code. the following code happens when the export button is pressed. loops through all objects (skipping hidden and…
Hey everyone, I'm currently working on a material in Substance Designer that I need to get a Specular and Glossiness outputs from. I started the material with the PBR Metallic/Roughness preset and made the full material and now I need the spec gloss maps and I'm using the Basecolor/Metallic/Roughness Converter node, I…
Is there morse code happening in this thread? Looking forward to this, especially since imb3nt throws down hard when it comes to hard surface stuff. Can't wait!