Hello fellow polycounter's! Decided to post up my project ive been working on and get some C&C from you fine fine folks. Im in my SR year of college and will be graduating in about 4 months or so. This project is gonna be an unreal level that i am making for my portfolio class. This is my first real time creating a real…
I'm still in this. I burned a lot of time re-doing the material system so that I could basically turn Unreal into Substance Painter. I have master materials for the different surfaces (wood, metal, etc). This lets me use the same wood material (with slight variations) on all my wooden surfaces. All the coloring was done in…
Hi guys, these last few months I haven't been able to work on the project as long as I would like, but I've been back full time now. And I hope I can finish it before the end of the year. At the moment I am making all the props of the scene. When I finish I'll start with the lighting, since I'm not happy with the way the…
First of all great work and everything here (Y) I think the one thing I've noticed in all your pieces are the lack of material/height definition in your values... e.g. metal comes off looking flat, wooden objects look like flat wood with very little variety in surface detail. Another issue would be the absence of rim…
very true :) Could also look at this topic in a way of cliche being that just a cliche thing is modeled, without a story, concept, or history added to it. edit: in relation to your prof's comments, am pretty sure he/she's stressing this to help you stand out and not fade into the sea of Angkor Watts and classical…
Thanks again! @ferrettank - Yup, i agree with "left side of picture", specially about fabric normal map xD. But I can't agree with top wear of wood. If I add there more edge wear it could be "too much" and also, what it's more importat - could made this part too flat and boring. I mainly damaged side-part (not top),…
Here's an update. I've been working on this whenever I can in the last few months! What's changed from last time? - I decided to go with a more handpainted texture style, because I found that was keeping my interest more. - I realized that I needed to break up the texture and export things separately. The wall texture is…
Ropes on the canons were critical, both for securing them while underway and for absorbing shock when fired. Also, ships of that era were very crowded - the gun decks also served as the crews' mess and sleeping quarters. Since the gun ports were typically closed, the decks were in complete darkness were it not for the…
I think you might be able to push the whole "Tesla" part of the design a bit more. As of right now I think it's kind of hard to tell that is some kind of tesla gun without knowing the title of it first. While I do enjoy the simplicity of the design with the rather nice metal flourish you have going on, it feels a bit empty…
I'd have to agree with Chilly about the video, at least as far as most employers are concerned. I'd make the portfolio the default page and add an additional link on the main menu for the video. Also, your pictures are your main selling point, so it's critical that you have your name and contact information on each -…