The only thing that's really bothering me is the sharpness of those shadows which I'm not sure if anyone else mentioned. The lighting is great but the shadows are eeh. Looks like either everything is a dynamic sharpened shadow map, and the parts that throw me off are how all of the edges of every shadow are about the same…
Cheers Adam, Are you talking about how the vertex colors are blending between vertices? If you're painting in full color, I don't know that you can get that blend, as its a hardware level lerp, and you're not wanting a linear gradation. If you go back to painting masks you could get an adjustable gradation like that a…
[size=+3]SP 1.1[/size] Main Changes * Added: [Effect] New Material ID mask creator * Added: New doted white/black line for the brush gizmo * Added: New angle follow parameter * Added: New backface culling parameter * Added: New Lazy mouse parameter * Added: [Layers] Support for multiple selections and management * Added:…
What looks the coolest? I would have to go with certain types of guns. Tiny bits of machined metal working to produce controlled chemical reactions. Not to mention all the years of enginering and refinement that goes into making a good gun. I always think things are cooler if they have more moving parts and things to…
Eq, noob, middle-click that shit. "I can't work the internet, someone help me!" At least it's not a lightbox where you can't open anything in tabs or save the image (as that's how some lightboxes stupidly work). I love the presentation of the weapons. Nice way of showing how it might look ingame in terms of placement,…
personally I think you need to step back and ask yourself if you think the work you are putting out looks good and is pleasing to look at for the end user... honest crit - the colors are horrible and need to be looked at (neon purple chimney and what I assume is seaweed on the structure) the rest of the textures are very…
Depends on what exactly you want to sharpen. As previously said to get the most of sharp detail use Also to sharpen the overall form a bit you can use Inflate deformation with a negative value.
FYI I moved your post from the Unreal Engine section into the Freelance Job Postings section. Please post future jobs in this section, and thanks for sharing with Polycount!
very impressive , the quality of his work is unmatchable specially this was back in the day , am going through forums and written tutorials thanks for sharing!
Hi everyone! Very happy to share my latest project, the Winchester 1876. It was a great challenge to recreate this piece of the old west. Hope you enjoy it. More pictures and videos on Artstation: https://www.artstation.com/artwork/qJwnPn