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Re: Textures in UE look bad but good in Substance painter : why ?
Reply by
Obscura
·
Apr 2021
·
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Unreal Engine
Its the compression of the uvs of the mesh. Enable "use full precision uvs" on the mesh.
Re: Normal Maps - Marmoset/Substance Painter vs Unreal
Reply by
Obscura
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Jan 2021
·
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Unreal Engine
Actually its called use full precision uvs and you need to enable it:
Re: Maya Render View Issue
Reply by
JohnnyRaptor
·
Feb 2017
·
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Technical Talk
increase the size of your render view window and check if the view transform is enabled.
2 results
Re: Seams are very noticeable | How can i make them less visible ?
Reply by
EarthQuake
·
Feb 2017
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Marmoset
Make sure that mesh normals are enabled in your exported settings, that may fix it.
Re: Vertex painting on static meshes?
Reply by
bugo
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Mar 2013
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Unreal Engine
You have to "enable per poly collision" on the mesh editor and that should work.
Re: Substance Painter - Master Thread
Reply by
Jerc
·
Apr 2015
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Adobe Substance
We are currently working on enabling custom painting in an effect stack, stay tuned :)
13 results
Re: strange lighting issues regarding hair
Reply by
Ace-Angel
·
Jul 2011
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Unreal Engine
Are the Alphas enabled? I think you need to change the material setting to Masked?
Re: Lighting Issues in the UDK
Reply by
Shogun3d
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Dec 2009
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Technical Talk
Almost looks like something funky with SSAO, do you have it enabled?
Re: [RIOT CREATIVE CONTEST 2017] Lumberjack Darius
Reply by
yararstss
·
Jan 2018
·
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Contests & Challenges Archives
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Riot Creative Contest 2017
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Riot Creative Contest 2017 - Character Art
model Hey, guys, I uploaded Darius on sketchfab, and download is enable. o/
Re: Help needed with my plant made of alpha cards?
Reply by
Danface
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Nov 2018
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Technical Talk
The lit picture is from marmoset, is there any way to enable two sided lighting?
2 results
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