1) If by value you mean lighting information then: If you're using normal maps you should be painting in as little lighting information into your diffuse as possible. If you are not using normal maps, you can go ahead and paint it in. 2) If you are using dynamic cast shadows in your game then cast shadows should be left to…
Hi @EVF, I don't think there's a way to change the brush preset in there. The docs only mention basic settings like size, hardness and opacity. So if I had to do the same (to draw in perspective), I would try one of these ways: A) In the Vanishing Point editor, set the planes as usual and then set a very small brush size…
@Pegabrony if you are a vector artist why are you concepting with hand drawn images? I used to think that to make concept art you HAD to draw out what you were considering but that is really not the case. You will be most productive if you are working in the environment that you feel most comfortable in. I am not very good…
Thanks for the responses everyone! I think I might just take a breather for a bit. I kinda have been neglecting my social life, so I'll probably just take a handful of weeks off. Thanks for the link Dustin! I've gone through quite a bit of those and I agree on the videos but right now I feel like I probably just needa…
I know it's probably still early, but keep in mind that "power armor" usually would be powered because the armor would be so god-damn heavy that it would be impossible to move in it without servos supporting the person's movement, so I'm not sure if that is necessarily the right wording for it, especially when looking at…
Thanks for the comments! @heboltz3 Yeah for the compositing it's just rendering out a few passes, diffuse, shadow, rim lighting, etc. Then layering them in After Effects. Animating at 12fps is fun but also a big challenge. Every frame is hand keyed with almost no interpolation. The trickiest part is bringing the animation…
Oh, actually by carbon fiber I meant stuff like this: http://en.wikipedia.org/wiki/Carbon_fiber-reinforced_polymer not just the carbon fiber woven fabrics. So usually there's a layer of clear fiber glass of top of the fabric, which at the right lighting could have it's own specular and reflection, so its usually very…
1) Adjust the canvas/document size under Document at the top. Turn off the big "Pro" button to turn off proportional canvas scaling. Your object is "dropped to canvas" once you've adjusted the document size, so go to Layer (at the top) -> Clear and redraw your object and hit Edit again 2) Align it to the camera (hold shift…
Love the edges and how it came out The back ironsight looks odd to me. They look like a small version of a LMG sight because you first extruded it sideways and then towards top, but theyre coming straight out of the metal more or less which is usual for pistols. On the reference you can see that aswell, it looks different.…
Damn you beat me to it MoP!! good points there :) right, a few things that will help you out methinks.... There's no real sense of volumes to the fleshy bits- look at the face for instance, there are indications of highlights and shadows but it doesn't describe the forms enough. At the moment, the falloff for the shading…