Hi all!! Check out my new work >>> HCAR (Heavy Counter Assault Rifle) Auto Custom. I created this weapon for "Warface" Game https://ru.warface.com/. Waiting for your comments and waiting for your likes in my artstation ---> https://www.artstation.com/artwork/0nEqzK B)
http://www.intenzeconceptz.com/Movie_0002.wmv http://www.intenzeconceptz.com/Movie_0003.wmv http://www.intenzeconceptz.com/Movie_0004.wmv vid 0004 is the funniest... I WAN' A CHOCOLATE MILK NOW! GET IT! GEEEEEEEETTTTTT IT! I SAID I WANTED MOUNTAIN DEW NOW I WANT CHOCOLATE MILK! YOU'RE MEAN!! YOU B!
Okay HDD and SSD both connected to motherboard and PSU (peripheral - IDE/SATA) section Motherboard connected to PSU (M/B) section graphics card connected to motherboard and PSU (CPU/PCI - E) section Don't know what I'm missing
I'm not sure anyone will care as much about a boring diffuse map when they can clearly see that: a) the end result is good and b) the end result was achieved through good normal/spec/etc maps. Or you could just not show the diffuse.
OMFG After shopping around, almost buying but then deciding to wait for years, I finally buy the U2410 last week. It was on sale, and it arrived today! Now i see this.:poly127: Needless to say I'm a bit pissed. Oh well, figures. B
Of course does 3d coat / zbrush have voxel based modeling but the approach is a lot different. In the presentation it was all done with primitives in a non-destructive stack, which is basically the opposite of sculpting voxels per hand with brushes or already collapsed meshes as A/B cutouts
Thanks for pointing that out! It was on my small list of stuff that I forgot :poly121: I also need to add a gearshifter thing for the gearbox. And maybe I'll add a c/b radio if I can find enough space on my car part texture :)
http://www.gameinformer.com/b/news/archive/2011/07/13/report-zynga-tried-to-buy-popcap-for-more-money-than-ea.aspx Report: Zynga Tried To Buy PopCap For More Money Than EA if i PopCap , I would do the same.
Pissed me off when airbrush and paintbrush got consolidated into one tool, with flow settings controlling the airbrush characteristics. This destroyed the ability to quickly toggle between a hard edged brush (formerly B) and a soft edged airbrush (formerly J) with a single keystroke.
hhmm, i run "B" bevel almost in every operation i do, i always thought it was my fault. I know there's probably a few bevel script out there, can anyone try and fix this. Would be nice to have a bevel like in Maya.