Yay, accuracy ! :) If I may add, here are a couple remarks : - Using a Object Space workflow like you do has the huge benefit of generating bakes that are effectively universal. What I mean by that is that while there is a gazillion ways to generate and display Tangent Space normalmaps (every engine and every 3d program is…
I'm not sure how to explain this and how it would relate to the game industry but for prerendered work having access to a gloss map is very helpful. It's also kind of hard to explain on how to use it since you can do so much with it when combined with a color, spec color, specular map and bump. Sometimes you don't want the…
First of all, I am from Ulaanbaatar, Mongolia. And sorry for my bad English skills. Work-In-Progress №1 My inspiration of 80 & 90's are: "JEANS & SHARP colors" I tried to search what kind of colors are most inspiring 90's & what kind of clothing was 90's. So I decided that all was "jeans" and "colors are all kind of sharp…
edge split modifier, it allows you to have hard and soft edges in blender, throw the modifer on the stack, check off marked edges and uncheck angle. Than start makeing edges selections and hitting control+e and selecting mark sharp. or us a script to marke all your UV seams as sharp.
The greyish building on the left side could use a much rounder edge for the corner of the building. The types of stone it has for the texture would not be sharp at all, and since that part is a focal point, I think you should revisit that. Textures are sharp and with a few color adjustments as people have mentioned this…
no.. having a hard edge in the middle of a UV shell has no negative effect on normal baking. having a soft edge at the boundary of a UV shell is likely to have a negative effect but is not guaranteed to do so. if you want a one size fits all rule (which you shouldn't because it's silly) - harden the edges of your UV shells…
I sure hope so, the details look great in the print, the small teeth on the skulls on the belts are so small and sharp, the rhomboid shapes on the belts are sharp. So far all the details came through the print even the most important piece, the face has all the small pores and wrinkles. The photos don't do it justice.
Thank you Guys! :) Yeah youre right Cougar. The Laser Sight is sharp edged at the back. Thats because the reference is sharp,too. And another reason is that this little outcoming Pins are extruded, not only a new cylinder, so to have a nice clean Shading all over the border edge i made an inset. Thanks, Gazu
@Dobbler I would bevel this outer edge (red) more it's a bit too sharp for baking purposes. Also, it's difficult to tell, but you may need to scale the inner edge (green) in more to avoid a sharp 45 degree angle and allow more baking information to be baked on to your normal map when that time comes. :)
I like the color scheme so far. IMO, the issue with the stock is the sharp line on the back end of the stock. It doesn't look bad, but every other line has something to feather the edge slightly before it goes to black, so it looks a little out of place having a sharp transition there. Other than that, nice work, keep at…