PyrZern: Thanks man! Glad to be involved. I've been sitting on the sidelines for too long on this forum, so maybe this will kickstart me into being more active again. Also, I agree with butt_sahib, no one would bat an eye at 20k as long as it's being used well. Keep it coming. :) thepapercut: Thank you sir. The triangles…
Here is the process :* Well I mainly use Mallet fast with a low intensity to break all the plank after having cut the border with the planar brush, I used the square alpha ( Alpha 28 ) on the planar to give a felling of real cut. * As soon as I'm happy with this. I break a bit more the end of the plank with mallet fast…
The tiles all have weird scaling to them. The ceiling tiles look a tad to big, the wall tiles are way to big, and the floor looks like bricks to be honest and probably should be square, or at least defined better texture wise. The depth of field and lens flare is overkill, and is blowing everything out to the point I can't…
Ah, I see - so shouldn't the stones be a path to something? Instead of just the border of the room? I'm not sure why your professors would ask you to make an environment with no lighting, I mean, lighting is a thing that ALL texture artists depend greatly on for tying our textures and scenes together. It's kind of a glue…
@Larry I'm not here yet so my method of unwrapping might be different once I get to that part, but I would say to do a cylindrical unwrap for most of the body, and leave the very top part of the head as a separate circle, like this (sorry for the crappy drawing) : I must admit that unwrapping a cylindrical object in a…
"the fact that it doesn't work on your face-selection but instead everything at once is a shame" It fucks up your uvs completely. DOn't know if that's intended behaviour, so if not let me know. How and what? Far enough to enable a normal-map bake without black lines along smoothing group-borders, so it would have to know…
The branch looks very jelly. You have to make it sharper, need to get rid of that smooth curves. The leafs are fine I think. When you are making foliage, there is something like Padding Edge. When you applied this texture with the black backround in the enigne, there will be black border around the leafs. To get rid of…
Hi, first I have to say to you that your vehicules seems to be reaaally cool. The problem is that the pedestal you have put your stuff on is not working at all and that decrease the work you have done on your vehicules; Your pedestal seems really rough especially because of the big flat border, replace it by an alpha dirt…
So yeah this is pretty cool, a couple things that bother me though: 1. The lack of support for creases is kinda ruining it for me, as I use them alot. It should at least keep the creases from my original surface, and ideally it should have options to add creases to the relevant edges (the surface's border and the other…
If you want to help feed people what's stopping you? Why wait for pampered, well fed, narcissistic bureaucrats to do something. http://www.feedthechildren.org/ http://thewaterproject.org/ http://waterwellsforafrica.org/ http://www.backpackfarm.com/ http://www.acfs.org.za/ http://food4africa.org/ http://www.worldbank.org/…