Does backburner have a linux network render? I guess you could use windows as well, but Linux wouldn't cost you any more.* You could make a cheap headless render box with the same internal specs for half what you would pay for the imac. Just defer all your renders to that box on your network.* *EDIT: NM "Install Backburner…
Blender Z combine node has an "Anti-Alias Z" checkbox (on by default) in its 2d compositing mode. It makes resulting mask for color channels antialiased . Very handy feature texture wise especially for small, few pixels details, hairs etc. I wasn't able to recreate same behavior in Fusion. Wonder if Nuke has a workaround…
just edit your first post inm advanced mode ;) nice shader work about your texture coordinates, why do you split up the tex coordinates in R and G? you could easily just multiply the texcoords with the appendvector of 2 inputs, dunno if it saves instructions but its only 5 nodes as compared to your 7 and does exactly the…
Okay. I Started creating a Blueprint with a button that can be pressed from Editor. I successfully stored the "InstancedFoliageActor" from the world 1 and world 2. But I can't do anything with it by blueprints. I can't access the instanced mesh or anything. So do I need to create custom unreal node with C++ by taking piece…
Hi guy's, Some new test and a big surprise in the process, when i remove the SD normal node the one with the intensity slider and just plug the nm everything pop up and even better than my exaggerated AO. Even the specular got ten time better just with removing the normal node. Is this a bug or what since the difference…
In your example, this backface culling setting was applied to only the "selected" active selection ( if any ). That might lead to unexpected behavior if you simply meant to apply backface culling to "ALL" or on an object that wasn't selected. If that were true then the right answer would be to simply select the "all"…
Hey guys, As someone who has transitioned into using Blender full time both professionally and for personal work. I have a few nit-picks that I'd like to share and see if anyone can offer some insight as to how to approach them effectively. When switching between selections (Vertex, edge, polygon), they aren't remembered…
I finally got Unity to run again. I'm embarrassed to say I tried "everything" except "Run as Administrator" which worked. :poly136: Strange though as both Unity 2.6, 3.0, and 3.1 hadn't required this of me before. Anyway here are my findings concerning exporting from Modo 501 to Unity 3.1 using the Collada DAE, Autodesk…
Hi Arsh This is what the pack fixes and as you can see each fix is proceeded by the service pack number that fixed the problem: Heres the SP3 fixes only: Added entries in the .ini file to be able to set TCB default values for the different Biped key types (SP 3). Lag with Select by Name dialog when Cloth is used with…
you can create them in the material editor, no coding required, its an visual interface where you can connect different nodes to an output whats done here is called channel packing, where you fit as much information in as few textures as possible while still retaining full quality most likely they thought they don't need a…