Looking for an Artist Partner for a Survival RPG (3D/UI/Sound) – Revenue Sharing I am looking for an artist partner for my open-world survival RPG project. I have been developing this game alone for a long time, but to take it to the next level, I need someone who can completely take over the artistic side. This includes…
Hi guys, I update this thread saying I found a solution about an auto save function under Photoshop... As Lamont said on the top using a cmd file it will launch my Javascript function. It works well, and this seems to be very transparent. There is a DOS window staying open in window. But you can reduce it in the task bar.…
Nómada / Nomad - 12/2022 My profile pic, l would call this my first "get serious" artwork. I've wanted to make some music and also learn how to draw. So I've learned a DAW and studied various Marc Brunet's videos and made the cover. I wasn't so happy of how the "realistic" shading looked, so I colored it in a way I liked…
I was looking at this tutorial: https://www.youtube.com/watch?v=ss13J1emsvw If you scroll to time frame 05:40 you will see he is creating a node named as AiSwitch I do not have that. He went to "Create" >> "Arnold Shader Surface" >> "Ai Switch" I do not have such node. But i can find similar node if i go to "Create" >>…
Let me elaborate some more about my second question. That is a basic alpha blend using the red channel from my base diffuse texture. This is the same alpha blend, except instead of plugging the vertex channel back into the add node, I just used a constant 1. I'm confused as to where the vertex color node gets its…
Notice your blend Overlay node is requesting 2 vector 3's for input. You were giving it one vector 3 and a float for input. If you want to use the overlay you'll need 2 append vector nodes. The first one should have the channel that you are overlaying in both input, the second append vector should have the first append…
i loaded the marble earth asset in maya so it should be possible... the new maya file node is able to read uv tiles... its containing 1168 uvtiles each 2k... its baking all the texture to smaller resolution... maybe you could use this system to load it also in shader fx..? note: im able to paint on this monster asset in…
Mmmm. Maybe, but then it would be a post process effect. As I know you don't have access to the light vector, and you can't make custom lighting at all in deferred rendering, at least with nodes... probably a hand written shader code would work. And maybe the Unreal Engine forums would give you a more detailed answer on…
So this would require a custom node. Thanks for the one you made :) I am wondering if making some simple modification to the coodperchanel material function would make this possible. I really wish I could learn coding stuff in Unreal. If it is not too much trouble, could you pls kindly make it possible for us to use? if…
Kind of, yes but free edit: the genetica video is kinda strange thou the idea of this program is to create and modify tilable textures without fucking up the tilability(like photoshop did atleast in v7). as i found the need of a reference modifikator to blend in some previous image, i thougt making it node based would be…