Hi, I’m a manga script writer. I’ve watched over 400 anime and read nearly 200 manga, and now I’m developing my own original manga-style series called “The Unknown Awakening.” I want this to be the first proper Indian manga with a global audience.In a world where 25% of humanity awakens superpowers upon reaching maturity,…
I have been not very interested in Photoshop for a while and now see it got a mesh deform of a sort where you can add vertical or horizontal loops . Once you add a loop it makes its vertexes selected with a small thin frame. Is there any oprtion to not only move/translate those selected vertexes but also rotate those…
Hello Polycount community! The Creative Lead/Founder of Leyline Foundry is seeking a highly skilled Lead Creature Concept Artist & Sculptor to join the project as a founding partner for its high-fantasy debut title, Aethelgard: Echoes of the Arcanum. This is a high-trust partnership offering complete creative freedom to…
Add a mouth cavity and impression of teeth. It will get better instantly. her chin and her nose are too sharp. I know you try to make them as narrow as possible, but don't kill the initial shape. The chin and the nose have to get some wideness. They're not sharp objects. 3. The eyes should have eyelids. PS the head doesn't…
I have never seen the sharp intersections you are getting. I assume that is your problem. Anyhow the sharp edges arnt really a problem, the space at the groin however is, plus the direction of the hands and the lack of neck length. Your zspheres may be crossing, I dunno. If you want to eventually animate the character then…
I didn't change the process much, the basic goal of it is to add a chamfer on every edge that would usually be hard (sharp) and adjust the normals to get a smooth shading. This is just one way how to work with custom normals and for sure not the holy grail, but works well on specific models, like my example. With YAVNE you…
Hello, I want to share with you guys the results of my last personal project, which was a game ready character I made from scratch to study the whole pipeline, I shared some pics on my diary topic but I wanted to share with the people that don't usually see that kind of thread but maybe they would find it cool. Here's the…
Nice work so far, especially the cloth looks very clean. The area around the front delts looks a bit strange and the transition to the biceps a bit sharp for the overall style and body type, but nothing that needs fixing urgently if you already moved on. The reference is hard to see at that resolution, but maybe that's the…
with 3.5 and geometry nodes it should be possible to have this entirely procedural. Did a bit of noodling around..and came up with this.Basically this just insets the uv shells based on sharp edges. Guess one could make it behave nicer with a bit more time. UV editor shows the initial uv layout Viewport shows the mesh with…
Oh, just saw this. @MBauer17 - that is an exceptionally serious accusation to make. Not only is it factually incorrect, but it’s also entirely unearned on a personal level. The answer I shared in your thread provides all the context you need. But more importantly — we don’t do this here. We’re artists. We’re here to…