The major area you need to work on is lighting. Right now the Research Unit 06 scene looks unlit because everything is flat blue. You need lighting to extract the forms, highlight your materials, guide the eyes, and paint a color palette. Same thing with your Library scene. The lack of lighting is giving your work a late…
In theory, if you model an exact likeness they could take you to court. In practice this would never happen. For best practices sake its best to use it as a reference, and add some little touches of your own, especially if its going in a scifi game anyway. As long as theres no logos, and you dont refer to it by its real…
Hey simon greetings from a former 4head intern. I was searching for your portfolio site a while ago to see your work. I'm happy you've posted your stuff. I agree on the things already said. Everything looks polished and has exceptonal quality. I favor your barriers very much. Both the steel and concrete barriers just look…
Nice work man. I like certain pieces from each env but as a whole, each env is somewhat mediocre and lackluster. That pillar at the bottom is fantastic. Even though your env have a lot going on, you should definitely highlight some of the individual assets over the scenes because they speak louder than the entire scenes,…
Thanks! Good point there, I'm actually not sure about how that works either.. In UEngine, if you make a a mesh and instance that and then starts painting vcolor on it... It'd be great if it could instance everything but the vertex color info somehow. Just like MoP said in a better way :P Anyhow I'm wrapping up a (quite…
One thing's having a wide facial structure, another one just having a lot of room at the sides of the face. I'm good with wide faces, i prefer them like that myself, less stereotypical. This one just goes beyond what looks natural, to me anyway. The face is fine, but the width at the sides past the eyes seems too much for…
Thank you for the post. I've had scenes on my mind for a long time but I prioritized getting greater at props for the time being before jumping the gun too soon to environments. I do have some ideas, yet are no matching prototypes / concept arts I found to to this date that replicate them, I only have the scene vision "in…
I used this plugin for making a racing track, you create one short block in the X-axis then, assign it as a object, draw a curve and click "deform object along path" which will duplicate and snap the segments using a FFD deformer. http://www.creativecrash.com/script/duplicate-along-path I have bookmarked somewhere several…
I went in expecting to hate it and consequently hate Sommers directing even more... I expected to loathe the accelerator suits... but they worked great for their scenes. I expected to be all about Duke and his tragic life or something... but they only gave his relevant info. I expected them to get characters all wrong or…
yea it doesn't have to be classical/contemporary plate armour, it wouldn't suit the character like you said. It's a great source of learning and inspiration though. You can think of it analogous to being able to sculpt alien anatomy because you understand how human anatomy works, with all of it's muscular insertions and…