As a child my grandparents used to live in Mayfield, and this was the pub we visited on occasions. I popped in over the festive period and its looking great these days, for me it is so cosy! :) Mayfield Middle House
Your minecart looks stunning! I think you did a great job with match most of the reference. The main things that stick out to me that you could improve on are the front part of the cart in the ref is at a slight angle, which lends a lot the the silhouette being less cube like and more organic looking. Also The coal in the…
I think you can do that only by eyeballing it and checking its settings in Zbrush/Materials tab. It's not that complicated I believe it should be just basic Arnold Standard material with Diffuse - Pure white + Roughness adjusted close visually to the Zbrush. The rest is really basic stuff. The only thing probably that is…
Im Kimiko from Berserk Games, and were searching for a freelance GUI artist for our game Tabletop Simulator , that was recently released on Steam Early Access. Because of how popular it's been, we wanted to update our current interface to something a bit more user friendly and nice looking to fit the theme of our game.…
My last sculpt I finished this weekend. Really trying to go for hand painted style, but I feel like it looks a bit messy. I will improve with my further projects, but I kind of really like how she turned out :) Also, it was my first time doing retopology in Maya. I had so much fun with it. The original concept is by YUHANG…
Hello! my name is Jeremy I am tired of tutorial hell on learning CPP and BP and am just looing to connect with any unreal engine users who know what they are doing and connect on making a game together. I would like to make a 2.5d Metroid / megaman homage or a final fantasy tactics vs your friends? I know ,,, just epic…
Hi all! :) I'm a Games Art graduate from Nottingham Trent University, finished in June 2020, and a passionate 3D artist and video game enthusiast with experience in a variety of both 2D and 3D software. I specialize in stylized hand-painted 3D art and I'm currently looking for work so feel free to get in touch with any…
I would avoid modeling that little nub on the back there on the dial, the extra geo there is resulting in a slight smoothing error? I also probably would not model those very short bolts, just like the NM do that. They look obvious faceted here and dont really improve the look of the mesh. If you're gonna model them, model…