Hey there, this is going to be a pretty long response. I'm a 3D artist who has also played the cello for almost 20 years, so this post is ... extremely relevant to my interests. In terms of Polycount-specific stuff, I'd recommend embedding images in your post instead of attaching for the future. Just easier for people to…
Hello! I'm Nick Dimchev, a character/creature designer and digital sculptor currently looking for remote contract or freelance opportunities. My experience includes designing and sculpting toys, action figures, collectibles, miniatures and terrain for 3d printing and mass production. Currently focused on the board gaming…
This is looking nice so far! I think it's lacking a bit in lighting and composition. You could add some drama with backlighting from the sun, which would really show off those colored caustics. A little DOF would be nice too. Also the boardgame edge is perfectly straight and even, as is the paper under it. Real world items…
In modern engines foliage is usualy vertex animated. That means you don't have to animate via key frames. The animation is created proceduraly in the engine. But you have to study what method exactly is used in the engine you use. For example in Cryengine you have to vertex paint your model inside your 3d package to…
Hey guys So, I'm trying to use the TC curvature shader information of polygon models and I'm a little confused. If I apply the shaders in the example scene to my models the render comes out black, Im assuming this is because they are polygon models and all the example scene uses is nurbs. The site also claims there are…
[ QUOTE ] I'm not really a fan of the series, but I'm wondering why they chose to not cell shade the environment. I really dislike it when games do this. [/ QUOTE ] In animation, backgrounds are typically painted, and only the characters and objects which they interact with are painted on cels... well, unless we're talking…
Hi, How do you motivate average 3D artists to raise their quality bar or how were you inspired by your leads, if you ever needed to? I think many of you have some thoughts from either side. There's also a specific case to my question. I have a problem with a character artist who doesn't want to learn (by theory, i. e.…
It actually depends on what your target is. This concept art is from a videogame, and given the size of the object it would never require that many texture sets, even if it was a hero prop game asset. If it was for a vfx it might be acceptable for very high detailed closeups. As a game prop I would imagine the lead to ask…
Thanks for the sleuthing. I'll see what we can do. On a related note, the forum software we use has made a change to their underlying system, now it will not show any image embeds if they use http: URLs. Some of our older threads now have missing images :( For example, the images here are all…
Hey Graffiti, digging the new panel. Yet I'd be curious to look at your mood board/inspiration. Also, what is the purpose of this piece? Portfolio? Practice? Material studies? Level layout? This environment could fit any number of those qualifications; (understood it's still a wip) yet I wouldn't say any of them are…