Yo, Pxel (and pretty much anyone else wanting an invite). It's basically an open beta; near anyone who "applies" gets an invite (I suggest trying to send an application in before asking someone for an invite code). I think it's just so the owners CAN turn off applications in the event of a sudden influx. Y'know, just so…
It was a long time ag- Nuts, wrong script. *ahem* The other night, I had a small interview session with Missing-String - the mod we all know and love. In a none gay way. Honest. :whistle: Here's the transcript of the interview, which releases vital information about the plot, the main character and a few other things we're…
It might be worth looking into the differences between legacy and pbr shader math. By legacy I, of course, mean lambert/blinn models. I make shaders quite often, for effects and simple things. The approach I use for building up any material is from a simple set of nodes - the core shading, then expand from there. At that…
I've put a couple of hours in with the model graphs now and.... Its basically in a beta state at the moment IMO - it's quite crashy, there's a pretty rudimentary set of prebuilt nodes, documentation is incomplete and you can't work with subgraphs (yet?) - I find that last bit the most frustrating. The initial learning…
hahaha...NO! Just like available models on Turbosquid and Crativecash wont replace the jobs of modelers. Auto-rigging system and scripts will help super small indie projects but for bigger professionnal works, an entitled specialized rigger who know his expressions, nodes and python will always be in top demands in the…
I've spent days trying to resolve these problems so i figure if anywhere has any semblance of a solution, it's polycount. I'm a student artist using Second Life as a platform since it's easy to collaborate on. Anyway, the problem: (picture speaks a thousand words) (uploaded image is a JPG for forum friendliness, i realize…
I have a set of 3 list widgets all with drag and drop capabilities. I am looking to eliminate repeated code and am looking for some help. As you can see in my Dialog class I create 3 Image classes that are drag and drog lists. As of right now each List Widget corresponds to a connect function. self.connect(self.one,…
I know I can increase my brush size and tap the curve to adjust the object size, but the curve resolution becomes lower the bigger your brush size is. If I then decrease CurveStep to counteract this, my inserted mesh overlaps along the curve... if I turn on "stretch mode" to then counteract that.. my mesh is then squished…
nope and nope. keyser--I thought it was released...I got it for my birthday a few years ago...its not very good..though it does have some pretty funny segments. clue: Jeff Goldblum said the line. He was playing 'himself' in the movie.