Hi! I recently noticed that when you bake lightmap with directional light specular my shaders were not working as expected and noticed it is because the shader is not the surface shader type. Then I would know how to make a surface shader in the shader forge. Can someone help me?
Does anyone know faster and easier way of "spherifying" flat surfaces? Right now I need to * Detach surface * Enable proportional editing * Move central vertex up * Disable proportional editing * Move surface back * Merge vertices Which is slow and surface doesn't stay in place making it harder to match a reference