game play footage [url="mms://211.33.120.153/Data1/2005/8/000594448-a317000000000000.wmv"]mms://211.33.120.153/Data1/2005/8/000594448-a317000000000000.wmv[/url]
Like astro said, don't get discouraged. All I gotta say is 8 months....8....months... Especially with this economy, its going to be a fucking jungle out there.
Thanks for the examples!! Right, 24 bits per pixel (bpp) is the same as 8 bits per channel (bpc). It's confusing since some apps don't specify when it's per-channel vs. per-pixel. * 8 bits can mean either 8 bits per channel (3 channels = 16.7 million colors, JPG for example), or 8 bits per pixel (1 channel = only 256…
While playing with image modes in Photoshop CS5, I lost my ability to export a Targa in any mode but 8-bit. Now I have the ability to save as a Targa only when my PSD file is in 8-bit mode, but that destroys the image entirely. Here are my normal maps: As you can see, the 8-bit normal is unusable. It's not even a normal…
For a map like that I'd tend to divide it up into a power of 2 (ie 8 rows and 8 columns) since that's more consistent for game art usage. 10 is a rather odd number to divide a 256x256 map by, for example. It's not a huge deal, but I think I'd get more use of a map that goes to 8 or 16.
Has anyone with windows 8(.1) tried using the SourceFilmMaker plugin for maya? It worked fine for me on Windows 7, but it's not working with Windows 8. Is there a way to manually set it up?