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Toivo
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What Are You Working On? 2012 Edition
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Re: What Are You Working On? 2012 Edition
Reply by
Millenia
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Feb 2012
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Shameless crosspoast 'cause that's how I roll http://www.polycount.com/forum/showthread.php?t=91568&page=2
Re: What Are You Working On? 2012 Edition
Reply by
Nemlet17
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Jul 2012
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@ HandSandwhich Thanks! Will have breakdowns within the next 2 days and my second reel piece coming soon.
Re: What Are You Working On? 2012 Edition
Reply by
refraction
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Dec 2012
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People from the store #2 - Headphones girl. Got bogged down with this one and no amount of noodling was helping. Moving on.
Re: What Are You Working On? 2012 Edition
Reply by
ReFriedN00dle
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Aug 2012
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Reworking an old art test, the fire is temp for the moe, max screen grabs using the xoliul 2 shader
Re: What Are You Working On? 2012 Edition
Reply by
seven
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Jan 2012
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Some cross posting. From the Mutant League challenge. Beauty 1 Beauty 2 Spec Texture: Turnaround:
Re: What Are You Working On? 2012 Edition
Reply by
breakneck
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Aug 2012
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dota 2 weapon that i'm working on. few things i need to tweek then I'm 'bout to bake it down!
Re: What Are You Working On? 2012 Edition
Reply by
CactusFantastico
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Feb 2012
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Been trying to make props that fit into a Team Fortress 2 style. C&C would be most useful thanks.
Re: What Are You Working On? 2012 Edition
Reply by
Del
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Mar 2012
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Got like 4 personal models on the go now... Probably gonna put em on pause for the Darksiders 2 comp!
Re: What Are You Working On? 2012 Edition
Reply by
zelldweller
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Apr 2012
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Today's practice: It's based on a concept that I found in this page: the author is Adam Baines http://adam.cghub.com/images/page:2/
Re: What Are You Working On? 2012 Edition
Reply by
bugo
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Jul 2012
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Nice job osman, please do a tutorial on how to achieve such lighting results. Here's my 2 cents for the thread.
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