Spent my free time over the last few days doing the new ZBrush Bust tutorial over on 3D Motive (http://www.3dmotive.com/training/zbrush/sculpting-a-character-bust-in-zbrush/?follow=true). My guy didn't QUITE turn out like the concept but I had a lot of fun making him anyway. I took it a step further and attempted a hand…
Some Zbrush tiling texture test...GAH. Starting to get the gasp of it but still not 100% satisfied, especially painting in Z (the diffuse is mostly done in PS) and how to composite the maps in PS. I think I am missing something but cannot put my finger on it (Any ND guys around? hehe). Oh and by the way this is Berhooz's…
Still WIP. Need to add all the nice little details (weld seams, bolts, text, etc.), and the little rectangles on his cheeks were meshes built into the train IMM in ZBrush. I think I'm getting the hang of the hard-surface ZBrush stuff.