Currently in creation process of environment based on Artyom Vlaskin pretty concept Here are some more images: coming soon to texturing pass, need crits and some advices i in thoughts how to make these asphalt like on concept to make it effective in model and texture. make some nileable textures with parts(cracked…
hey, awesome work everyone!! Everytime I come here I find lots of inspirational stuff... @nick carter, awesome caracters dude, really like the style, simple but tight. @zero cartin, really good brush work I really dig those enviros! here is a wip of a personal project... modeling & lighting only for now... I tried to start…
ysalex -the mr skin shader is really flakey at times and it's not 'just' a question of the numerical settings, it's the tex maps and loads of other things which can make or break it. I am going to try and do a simple tutorial real soon, but this was a great help.…
Bollocks did they have anything to do with this :D But seriously, thanks! Benji is right, the Uni and it's staff are all very nice and the facilities aren't bad at all. It's just that they don't teach you much beyond the basics on the course. And if you go the extra effort to learn something like UDK, CRYengine or Source…
Been doing this for a while, I am not that great at doing textures but I prefer doing the modeling side. There are a few thing missing from the car, such as the vital steering wheel and the diffuser/ exhaust, I missed these out due to being a bit too complex for me to do at the time. I wanted to mostly focus on the car…
Well! I admit. I don't know how it's supposed to work (though it is supposed to be able to produce some nice particle effects). The general idea of the weapons in our game is that you find the "normal weapon" at first, then you find a somewhat... warped upgrade, made by a crazy scientist who also makes zombies. It's all in…